In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Follow these instructions: Right click (ctrl+click or whatever) the KSP.app file and select the ‘Show package contents’ option Navigate to the Contents-MacOS folder, inside it you should find a Kerbal Space Program exec file Open the Terminal and type ‘sudo chmod +x’ (without the quotes, note the blank space at the end) and drag. 38 Games Like Kerbal Space Program for Mac. Sometimes a problem is as simple as banging your head against a wall until you get it right. In others, the sheer spectacle of losing is fun enough to justify itself, as your creations fail in new and exciting ways. 38 Games Like Kerbal Space Program for Mac. Sometimes a problem is as simple as banging your head against a wall until you get it right. In others, the sheer spectacle of losing is fun enough to justify itself, as your creations fail in new and exciting ways. About This Game In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals.You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics.
This is a list of the default key bindings of the standard game.Please note that PlayStation 4 and Xbox One bindings have not been included as of yet for either the Enhanced Edition or the original port! (the Enhanced Edition pause menu does have a list of controls)
Modifier key
Because KSP can run on different operating systems the modifier key (Mod) differs between them. In the table below, the default Mod key is mapped to the following keys (to use a different key, edit the entry in the'MODIFIER_KEY' section of the settings.cfg file):
- Windows: ⎇ Alt (e. g. ⎇ Alt+L)
- Mac OS: ⌥ Option (e. g. ⌥ Opt+L)
- Linux: KSP 1.1+: Right-Shift (e. g. Right-Shift+L) Don't confuse this with Left-Shift, which will fire your engines! KSP 1.0.5 and earlier uses a different key, which can cause issues in some window managers when playing in windowed mode. [1]
As an example, Mod+L locks the current stage. The key combinations in brackets show an example of the respective operating system's key combination: just swap Mod with the operating system's designated modifier.
Some keyboards also require to press a Fn key to access some special keys like F5. For example, Macs and some Linux devices such as ThinkPad, require Fn+F5.
It is advisable to shutdown your engines if you don't plan on activating them, such as before resource transfers, or if maneuvers have been completed. This will prevent accidental engine activation from a mistyped key. You can disable engines via control groups, or by right clicking on the engine to manually shut it down or activate it. This can be handy for contracts that require an engine to be tested through staging, but you don't want to discard the usable stage before it: Kill thrust with X, move the engine to be tested to the next stage, then activate the engine through staging. After activation, manually shut down the it tested engine (you'll need to manually re-enable/activate it later). Now you've completed your contract, and haven't wasted any useful stages. Using this, in combination with lock staging Mod+L, will help avoid mishaps due to operator error. |
Highlight legend
- - RCS
- - SAS
- - VAB/SPH
- - EVA
- - Docking
Key Bindings for QWERTY keyboard layout
Key | Effect | Since |
---|---|---|
System/UI Controls | ||
F1 | Screenshot | 0.07.3 |
F2 | Toggle UI visibility | 0.13.0 |
F3 | Toggle results screen | 0.14.0 |
F4 | Toggle ship labels - this includes docking target/distance indicators | 0.14.0 |
F5 | Quicksave | 0.14.0 |
Mod + F5 | Make a specific, user-inputted quicksave | 0.23.5 |
F6 | Previous action set | 1.7.1 |
F7 | Next action set | 1.7.1 |
F9 (Hold) | Load quicksave | 0.14.0 |
Mod + F9 | Load a specific quicksave | 0.23.5 |
F10 | Toggle temperature gauges | 1.0.1 |
Mod + F10 | Load saved game state dialogue box (hidden feature, looks in KSP/saves/scenarios/) | 0.14.1? |
F11 | Toggle temperatures overlay | 1.0.1 |
F12 | Toggle aerodynamic forces overlay | 1.0.1 |
Mod + F12 | Debug/cheat menu | 0.19.0 |
Escape | Pause Menu | 0.90.0 |
↑/↓/←/→ | Turn view Up/Down/Left/Right | ? |
Numpad + | Zoom in | 0.08.5 |
Numpad - | Zoom out | 0.08.5 |
Page Up | Scroll view up | 0.08.5 |
Page Down | Scroll view down | 0.08.5 |
Home | Scroll stage icons up | 0.09.0 |
End | Scroll stage icons down | 0.09.0 |
Flight Controls | ||
W | Pitch adjustment (down) | 0.07.3 |
S | Pitch adjustment (up) | 0.07.3 |
A | Yaw adjustment (left) | 0.07.3 |
D | Yaw adjustment (right) | 0.07.3 |
Q | Roll adjustment (left) | 0.07.3 |
E | Roll adjustment (right) | 0.07.3 |
Caps Lock | Toggle precision ('softer') controls | 0.08.5 |
Left-Shift | Increase throttle | 0.07.3 |
Left-Control | Decrease throttle | 0.07.3 |
Space | Launch or detach stage | 0.07.3 |
F (Hold) | Invert SAS state | 0.07.3 |
T | Toggle SAS | 0.07.3 |
C | Toggle IVA view | 0.17.0 |
V | Toggle camera view (auto/free/orbital/chase) | 0.17.0 |
` (back quote) | Reset camera | 1.2.1 |
Toggle camera movement with mouse | 1.2.1 | |
R | Toggle RCS | 0.11.0 |
H | RCS - translate forward | 0.11.0 |
N | RCS - translate backwards | 0.11.0 |
I | RCS - translate down | 0.11.0 |
K | RCS - translate up | 0.11.0 |
J | RCS - translate left | 0.11.0 |
L | RCS - translate right | 0.11.0 |
X | Cut throttle | 0.12.0 |
Z | Full throttle | 0.25.0 |
G | Toggle landing gear | 0.14.0 |
U | Toggle lights | 0.15.0 |
B | Wheel brake | 0.15.0 |
(none but can be modded)[2] | Parking brake | discontinued |
M | Toggle orbital map | 0.11.0 |
Tab | Cycle focus in orbital map | 0.11.0 |
Shift + Tab | Reverse cycle focus in orbital map | 0.11.0? |
Backspace | Reset focus in orbital map | 0.17.0 |
. | Time warp increase | 0.11.0 |
, | Time warp decrease | 0.11.0 |
Mod + . | Forced time warp increase (Physical time warp) | 0.17.0 |
Mod + , | Forced time warp decrease (Physical time warp) | 0.17.0 |
/ | Stop time warp | 1.1.0 |
. (numpad del) | Toggle navball | 1.1.0 |
Insert | Staging (default) controls | 0.18 |
Delete | Docking controls | 0.18 |
] | Focus through ships (next) | 0.14.0 |
[ | Cycle through ships (previous) | 0.14.0 |
1-9, 0 | Activate custom action group 1-10 | 0.18.0 |
Backspace | Activate abort action group | 0.18.0 |
Mod + L | Lock current stage (very useful before you accidentally hit the spacebar) | 0.08.4 |
Mod + W/S/A/D/Q/E | Trim pitch/yaw/roll | 0.15.0 |
Mod + X | Reset trim | 0.15.0 |
Right-click | Open part info window | 0.15.0 |
Mod + Right-click | Open multiple info windows for fuel transfer (right-click on two fuel tanks) | 0.18.0 |
Docking Controls | ||
Space | Toggle translation/rotation | 0.18.0 |
W | Pitch adjustment (down) / Translate forward | 0.18.0 |
S | Pitch adjustment (up) / Translate backwards | 0.18.0 |
A | Yaw adjustment (left) / Translate left | 0.18.0 |
D | Yaw adjustment (right) / Translate right | 0.18.0 |
Q | Roll adjustment (left) | 0.18.0 |
E | Roll adjustment (right) | 0.18.0 |
Left-Shift | Translate up | 0.18.0 |
Left-Control | Translate down | 0.18.0 |
EVA Controls | ||
W | Walk/jetpack forward | 0.16.0 |
S | Walk/jetpack backwards | 0.16.0 |
A | Walk/jetpack left | 0.16.0 |
D | Walk/jetpack right | 0.16.0 |
Q | Jetpack rotate left | 0.16.0 |
E | Jetpack rotate right | 0.16.0 |
Left-Shift | Jetpack up | 0.16.0 |
Left-Control | Jetpack down | 0.16.0 |
R | Toggle jetpack | 0.16.0 |
Space | Jump | 0.16.0 |
Left-Shift (Hold) | Run | 0.16.0 |
Mod | Toggle movement | 0.16.0 |
F | Use part | 0.16.0 |
B | Board | 1.0.0 |
Space | Jetpack - Reorient camera | 0.16.0 |
U | Toggle lights | 1.1.3 |
O | Toggle helmet | 1.6.0 |
P | Deploy parachute | 1.4.0 |
Shift + (W/S/A/D) + Space | Jump to different directions when on ladders | ? |
Left-click and drag left | Jet counter clockwise | ? |
Left-click and drag right | Jet clockwise | ? |
Left-click and drag up | Pitch down by jet | ? |
Left-click and drag down | Pitch up by jet | ? |
VAB/SPH Controls | ||
S | Rotate part up | 0.15.0 |
W | Rotate part down | 0.15.0 |
A | Rotate part left (flat) | 0.15.0 |
D | Rotate part right (flat) | 0.15.0 |
Q | Rotate part left | 0.15.0 |
E | Rotate part right | 0.15.0 |
Shift + W/S/A/D/Q/E | Rotate parts in 5° instead of 90° steps | 0.15.0 |
Space | Reset part rotation | 0.15.0 |
` (back quote) | Search part | 1.1.0 |
Delete | Delete selected part | 0.08.5 |
1 | Place Mode | 0.90.0 |
2 | Offset Mode | 0.90.0 |
3 | Rotate Mode | 0.90.0 |
4 | Root Mode | 0.90.0 |
F | In Place mode: Toggle Symmetry between vessel or parent part | 0.90.0 |
F | In Offset mode: Toggle between absolute or load centered offset | 0.90.0 |
F | In Rotate mode: Toggle between absolute or relative rotation | 0.90.0 |
R | Toggle Symmetry Method between mirror or radial | 0.90.0 |
X | Cycle symmetry settings (next) | 0.08.5 |
Shift + X | Cycle symmetry settings (previous) | 0.18.0 |
C | Toggle Angle Snap | 0.15.0 |
Enter | Reset staging list | 0.90.0 |
Ctrl + Z | Undo last action | 0.08.5 |
Ctrl + Y | Redo last action | 0.08.5 |
Mod (hold) | Disable surface attach/exclusively use node attach | 0.25.0 |
Shift + Left-click | Move the entire ship | 0.09.0 |
Control + Left-click | Navigate to clicked part in part list | ? |
Mod + Left-click | Duplicate part or assembly in VAB | 0.08.5 |
External links
- As PDF – Controls of version 0.22.0 as one single paged PDF
- As XLSX – Controls of version 0.22.0 as Excel Spreadsheet
- As PDF – Controls of version 0.18.0 as one single paged PDF
- As PDF – Controls of version 1.2.2 as one single paged PDF
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Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Private Division.With the original Kerbal Space Program having become one of the most beloved games of all time and now bigger than ever, Kerbal Space Program 2 has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Build a space program, construct powerful spacecraft, design resource-gathering colonies, and much more to uncover the secrets of the galaxy. A plethora of exciting new features will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions of players.
KEY FEATURES
Improved Onboarding
Kerbal Space Program 2 will create a whole new generation of space flight experts who will find themselves accidentally learning rocket science. New animated tutorials, improved UI, and fully revamped assembly and flight instructions allow novel players to quickly put their creativity to the test without sacrificing any of the challenge from the original game.
Next Generation Technology
In Kerbal Space Program 2, the astoundingly inventive creations that KSP is known for will be taken to a whole new level. Players will be delighted and challenged by next-generation engines, parts, fuel, and much more. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.
Colonies
Brand new to Kerbal Space Program 2 are colonies. These colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space and beyond.
Interstellar Travel
Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. In Kerbal Space Program 2, these interstellar technologies pave the way to a host of new celestial bodies, each comprising new challenges and harboring new secret treasures. Among them: Charr, a heat-blasted world of iron; Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration.
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Multiplayer/Modding
The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. More details on these features will be revealed at a later time.
SYSTEM REQUIREMENTS
RECOMMENDED:- OS: System Requirements Coming Soon
- 1. Download the installer from our website(using the download)
- 2. Then run the“.exe“and start to install the game
- 3. During the installation, then follow the instructions
- 4. The game starts to automatically download and install.
- 5. Wait until the installation is complete
- 6. Then pop up with the download key, and then activate the game
- 7. play it!
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